![]() The danger is, of course, that you'll get stuck making things, like when RPG players spend three hours making their character and forget that there's a whole other game to play. It took The Sims 4 literal years to introduce a range of new, darker skin tones with greater customisation and colour sliders (arriving in an update around this time last year). Important to note is that Paralives seems to be offering quite fine control of your Paras' skin tones, too, allowing you to choose the base, highlights, shadows and blush of your Para's skin from a custom colour field selector. Why not? I mean, it looks like the sort of system that you could upload custom patterns to - but I don't want to get too excited. Every piece of clothing on every Para will be a conflicting pattern. ![]() I'm not sure what it is, but I've heard it exists. I want to do a lot of work with statement clashing. You'll be able to make absolute high fashion nightmares and immaculate stars alike. You can even change their posture, or customise fine details like mole size and placement, or give your Para heterochromia (that's different coloured eyes).īut my goodness, I love that you can change the pattern and colours of your Para's clothes at will. Forget heads, shoulders, knees and toes get read for neck, calves and bum. ![]() The number of vectors you can tweak on your Para's body is high. CAS is glitchy asf and I'm always grabbing the wrong ish.but maybe that's just me ANYWAYS, what do you guys think? We love it? Hate it? I'm glad the time for some gameplay action is near.The Paramaker shows the kind of things you'd expect from a character creator, but with great control and detail. I think the Paralives team is doing great with limited resources and I actually like their Paramaker a bit better (although CC and Mods are nonnegotiable). Not only is that just down right petty, but apparently EA has even went as far as buying out the company who held control of the patent in the past and has had a monolopy hold on it ever since. View attachment 3155038 View attachment 3155039 ![]() On the right, the Paralives teams explanation of the new change via discord) (On the left, the official patent that EA purchased. The above video with new diagrams is the end result of that process. This patent means that unless the team wanted to cut EA a check or possibly get sued, they had to COMPLETELY redo the paramaker from scratch and redesign how they'd allow us to customize our para's in an innovative way. This means you won't be able to push and pull directly on the body parts of your Para as you would in Sim's 4 CAS.
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